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NDS Pac Pix


If you've got a DS and enjoy classic arcade style games, then be sure to give Pac Pix a try. You get to draw your very own pac-man and watch it gobble up ghosts!

Let me say first that this is a basic arcade game - it's NOT a game with complex soundtracks, with high quality anime fighting characters. If you're looking for shoot-em-up adventure, this just isn't it. It's more a complex puzzle game that gives you an artistic outlet. For me, this is just perfect.

In essence, you are drawing arcade weapons on the bottom part of your DS screen, to gather up goodies and eat up ghosts. You start with a pac-man. You can draw a big one that moves slowly, or a tiny one that moves super-quick. You can draw him with a big mouth or little. Whatever you draw, that's what takes off after the ghosts!

Now you draw lines to help your pac-creature move around. You can also draw arrows that fire off, bombs, and more. The puzzles grow more complex as you go - but part of the challenge here is to replay levels to try to do them as quickly as you can. This is where the puzzle-like aspect really comes in. Do you draw two tiny pac-creatures and try to keep them both going - or do you draw a larger one to eat all the ghosts in one pass? By knowing the order in which the ghosts come out, and their placement, you can plot to get them in the most efficient manner possible.

I will say that someone with poor coordination might have trouble making a pac-creature properly. You of course have to have a general circle shape with a mouth. But the game does start in beginner steps so that you can practice and learn how to use the stylus, in order to get the hang of this. Really, with so many DS games involving fine stylus control, think of this as a practice game, to get your skills built up!

Well recommended as a fun game for all ages. It's easy to understand, it's fun to practice, and it gets your brain thinking.

Buy Pac Pix from Amazon.com
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Content copyright © 2014 by James Shea. All rights reserved.
This content was written by James Shea. If you wish to use this content in any manner, you need written permission. Contact James Shea for details.

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