|While the cube is still active, let's change its shape. Click on the Scale icon and you will notice that the arrows changed to small boxes. Click and drag upward on the blue box and the cube will get taller. Notice that some of the increased height was added to the visible part of the cube and some under the horizontal plane. We know this because we can see that the yellow outlines representing the invisible third of the cube have also increased in length. By holding down the Shift key when using the Scale tool, you can scale the object uniformly along all three axes. Click Edit – Undo Resize. |
Click on the Rotate tool and you will see three colored circles which we will use to control the rotation of the cube. Place your cursor over any of the circles and it will change to a plus sign again. Click and drag to rotate the cube. Try this for the red, blue and green circles.
The last thing we will look at in this tutorial is how to change the views of the scene. Right now, we are looking at the default Camera 1 view. At the upper left corner, it says "Camera 1 100%". Click over the text "Camera 1 100%" to get the drop-down menu which contains a list of all the camera views. There are basically two types of views – isometric and perspective. The Camera 1 and Director's Camera give a perspective view. The isometric views are seen through the Left, Right, Top, Bottom, Front and Back cameras. Click on each of them in the menu list to see how they work. Then, click on Camera 1 to go back to the default camera view. We can use more than one view at a time. In fact, we can use up to four camera views at once.
You will see several icons at the top of the Working Box (refer to chart). There are five icons together that look like squares. We will use these to toggle between combinations of camera views. The first solid square represents the one view option. This is what we have now. Click on the icon to the right to get two views. You will see that the display area has split in half with the Camera 1 view in the top section and the Top camera view underneath. Click on the next icon to the right to open three views. The Camera 1 view is now at the bottom. Above it are the Top and Left camera views. Click on the next icon to open four views. Now we have the perspective Camera 1 view in the upper right corner and it is surrounded by the Top, Left and Front camera views. You can tell which camera view is the active view by the thick yellow outline around the view area. In the four camera view, the Camera 1 view is the active view by default. Each of the four camera views has its own drop-down menu list of cameras which you can use to change the camera in that view. Go back to the top of the Working Box and click on the next icon to open the Inset view. As you can see, we are back to the default Camera 1 view and we also have a small Top camera view in the upper right corner of the screen.
You will be using all of these views alone and together as you explore Carrara 6 Pro. Each 3D artist has his or her own preference. For example, I use the Inset view when I am building a landscape scene. I have the larger perspective view which I need most of the time. But I use the smaller Top camera view to judge the distance between objects in my scene.