Edit Mode in ZBrush by Pixologic - 2

Edit Mode in ZBrush by Pixologic - 2

Edit Mode

ZBrush comes with a plug-in called the Projection Master that is used for displacement mapping and texturing 3D models. The software comes packed with several materials. As mentioned earlier, a material controls the way the light behaves on the surface of your model. You can make the 3D model look like wood, glass, fur, etc. Each material has one to four channels or settings that you can change. You can also make your own materials by copying channel settings from several existing materials and creating a new combination of settings. Therefore, the number of material variations are almost limitless.

Because the 3D effect is all about shade and light, the control you have over the lighting on your model is very important. The ZBrush Light Palette is where you have many controls such as the type of light (sun, point, spot, glow and radial), the intensity ZCurve, the placement on the X,Yand Z axises, and the shadow effects.

Rendering is the process of creating a 2D representation of your 3D model. Its like taking a photograph of a sculpture. Of course, you will want to have control over the type and quality of the render. You can do this in the Render Palette. One of the nicest features in ZBrush is the Antialiased Half-Size Mode which will export the document at one half the size of the original. This is similar to creating an image in Photoshop at twice the size and then reducing it to 50 percent to smooth out those jagged edges.

PixologicR screen shots used by permission of Pixologic, Inc. PixologicR and the Pixologic logo, ZBrushR, and the ZBrush logo are registered trademarks of Pixologic, Inc.

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Content copyright © 2018 by Diane Cipollo. All rights reserved.
This content was written by Diane Cipollo. If you wish to use this content in any manner, you need written permission. Contact Diane Cipollo for details.