| Text is an important design element in a Motion project. Common uses of text are lower thirds and titles. Once added to the Canvas, you will want to add special effects to the text such as Motion behaviors, masks, filters and blend modes. Letís walk through the process for adding text to a MotionR project. As with most software programs, you will add text to your project with the Text tool.|
To change the Opacity of the text, move the Opacity slider. As you do, the change to the text will update on the Canvas.
By default, the Blend mode is set to Normal, which is a null mode. To change the Blend mode, use the pop up menu.
Next is the Style menu that has a visual display of all the preset text styles and also any user created styles.
One nice feature of Motion is the live display of the text on the Canvas as you browse through the Font menu. As you go through the list of fonts on your computer, the text will change in real time for each font in the list.
Next we have the familiar controls for the text alignment.
To change the color of the text, you will use the familiar Color well or picker.
At the bottom of the HUD are more sliders for controlling the Size, Tracking and Line Spacing. The point size will display to the right of the Size slider. You donít have the ability to enter the text size in the text display box next to the slider. However, you can manually set the point size in the Inspector.
Note: Besides the HUD, you can also control the text properties in the Inspector. Just click the Inspector tab at the left of the workspace to switch from the File Browser to the Inspector.
Join us in the Animation forum. | Join us in the Digital Art forum.