Creating Project Templates with After Effects
In the first few sections, Taylor walks through building a project template in After EffectsR, starting with her technique for coming up with ideas. Next she discusses creating the text and animated elements in the project. She covers the importance of using cross platform fonts and demonstrates her process of manipulating system fonts to look like designer fonts. When that isn't possible, she discusses other methods of using special fonts in your project template. Finally, she discusses how the text elements can be edited in Premiere ProR.
The template project was very interesting but my goal for viewing the course was to learn about preparing and packaging the template.
Once the project is built, Taylor moves on to the project structure and shares her tips for adding example, or startup, comps for the user. She also discusses how to set up adjustment layers and null objects as global controllers for the user to manipulate the parameters of design elements. Next, Taylor discusses her naming conventions for files and folders and demonstrates her technique for adding user instructions to the folder names.
Finally, she demonstrates how to create versions of the template, one containing less controllers for the novice and one for the advanced user with total controls. She also devotes a section to discussing several ways to create color controls.
Before you sell your template, it's a good idea to optimize. Taylor begins with discussing pre-compositions and some of the problems you might encounter. She then moves on to more tips such as locking layers, using placeholders and adding labels and user instructions on the Timeline.
The last topic in the course is distribution. Taylor covers packaging your template with the .aet extension and the types of documentation that should be included for the user. She also discusses testing and feedback surveys. Once ready for sale, Taylor covers some popular marketplaces and SEO tips for your product listings.
Angie Taylor is a UK based art director, illustrator and motion designer. She has worked for many companies including BBC, Apple and Adobe. She has published several books with Focal Press.
Disclosure: I was not financially compensated for this article. The opinions are completely my own based on my experience.
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