Guest Author - James Shea
Following the exploits of Episode II's Jango Fett, "Star Wars Bounty Hunter" is a game that, despite several neat features and gadgets, ultimately falls short in most respects.
The story follows Jango as he, fairly simply, goes after various galactic thugs and criminals to claim the bounty for their kill or capture. There are some minor connections to the regular Star Wars saga, such as the presence of Darth Tyranus (or Count Dooku) and fellow bounty hunter Zam Wesell, but for the most part the main references come in the aliens that you are killing. Jango's story is followed up until the events of Episode II, bringing it full circle with the Star Wars saga.
Jango's main ability lies in his arsenal of weaponry and equipment. These include his standard twin pistols, a wrist-mounted flamethrower (that doubles as a cutting tool), a rope to entangle enemies, a jetpack, a wrist-mounted dart launcher, and an identification device to check individuals for posted bounties. Despite this range, however, none of these are particularly well implemented. The pistols are a nuisance to use as the button must be tapped repeatedly to fire, and apart from specific usages the other items simply slow the player down. The gameplay is less than great, as controls are difficult and slow to respond in most cases.
The graphics are lackluster, dull, and blocky. There is nothing particularly exciting about the level design, either; mostly, it consists of hallways and crates, the standard arena for most games of the genre. As far as sound goes, Temuera Morrison was involved as the voice of Jango, but you can tell his heart isn't in it. The music is the same Star Wars music that has been used in every film and movie since the first one, and by this point it's downright irritating to hear.
Despite a decent concept and some neat gadgets, for the most part this game isn't especially fun to play. Overdone gameplay retreads and uninspired design took a lot out of this game.