Lights, Dynamics, Animation Lightwave 3D - 2

Lights, Dynamics, Animation Lightwave 3D - 2
LightWave has several features to automate building animations. In the Auto Key Mode, a Key or Keyframe is created automatically every time an object is changed in the scene. The Motion Options dialog box has another auto feature called Modifiers which are presets for common movements. Once you choose a modifier, you can customize its properties. Finally, there is the Graph Editor for creating precise curved animation.

As with most 3D software, LightWave has its own version of a hierarchal system, called Bones, which you can use as a "skeleton" to control animation of objects. The Layout workspace has some features to help you create Bones. For example, when working with bi-lateral movement, you can use the Mirror Hierarchy dialog box to make parts of an object, such as the arms of your character, move in the same way. Also, once you have built a Bone system for one object, you can use the Copy Hierarchy dialog box to apply the same hierarchy to another object. Although you can build a Bone system completely within the Layout workspace, you have the option to begin with a polygon-based hierarchal system called Skelegons which you create in the Modeler workspace and then convert to Bones in Layout.

Rendering

Finally, your scene is complete and you are ready to render. Rendering is another word that you will hear a lot in the 3D world. It is the process of creating a 2D image from your 3D scene or animation. The type of rendering engine and the quality settings you use will have a significant affect on the final product. One of the reasons LightWave has remained so popular is its powerful rendering engine which has been improved for version 9. But before you start the rendering process, you will need to make some final adjustments to your scene.

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