|In the last tutorial, we discussed FlashR symbols, instances and the Library Panel and how to use them together to keep your project assets organized and the size of your project to a minimum. In this tutorial, we will do the following.|
1. Create a Flash symbol
2. Add instances of this symbol to the Stage
3. Edit the symbol
To create a symbol for our tutorial, let's draw a simple white circle that will represent a snowflake. We will then convert this circle to a symbol in preparation for animation.