| Usually, I like to teach Flash techniques with a project-based tutorial. However, it's difficult to cover everything about Flash with this teaching format. So, I must supplement these tutorials in some way. Here are a few things that you might need to know when working with the drawing tools in Flash CS4. Flash will work with both vector and raster images. For those of you new to these terms, the difference between these images is the type and amount of information contained in the image file and the resulting file size. Flash designers like to use vector images because of their small file size. It takes only a small amount of information to draw a vector image on the stage. Another thing to notice about vectors in Flash is that they have two parts. Each vector has a stroke (line) and fill (shape). Each of these parts interact differently, depending on how you draw the vector shape. A good way to start drawing in Flash is to start with the tools that draw geometric shapes. Let's experiment with the Rectangle, Oval, PolyStar, Rectangle Primitive and Oval Primitive tools. The first three can be used in both the Merge Drawing mode and the Object Drawing mode. As mentioned before, depending on which drawing mode you use, the vector shapes (and their stroke and fill) will behave differently on the stage. Let's experiment with these tools in both modes.
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