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Dungeon Keeper Hints

Maybe you don't need a complete walkthrough, but are still curious how other Dungeon Keepers "walk the walk". Here you go!

Israel Gendreau - tad4206.israel.gendreau@etu.collegesherbrooke.qc.ca
For those lazy-keepers out there, i found that in certain levels where there are 2 other keepers, if you wait to long, they'll end up killin' each other. Happened to me once, but it pissed me cause i had a totaly unbeatable hord of vile, dark creatures. And i personnaly prefer to transfer the lvl 10 vampire from the bonus level than a lvl 10 dragon.

From: Alex Crosby - Alex@crosby.force9.co.uk
Go to the treasury and pick up 100 or so gold piece's. Then when the bloke says "It is pay-day" and creatures start walking to the treasure room find an expensive creature (e.g. vampire and horny) and drop the money on it. It will become happy and start laughing(like when it gains a level) and it will immediately forget collecting its pay and go back to what it was doing before.

In the case of horny this can save you up to 3800 gp's. If you are quick you can palm off all your expensive creatures with this trick before they get to the treasure room.

From: Alex Crosby: Alex@crosby.force9.co.uk
Imp's regenerate health after a while with nothing to do. So, if you have a lot of near dead imps, lock em up in a small room with fortified walls. After a while they take out a fag and have a puff. Contrary to popular opinion this actually restores them to full health.

I always hear about people transferring high level dragons to the further levels.  I've been transferring a level 10 vampire and have had nothing but quick success. Both creatures can heal themselves.  But, the dragon is slower.  Plus, the vampire can scavenge pretty darn well.  This last level I just played, my vampire scavenged a level 6 vampire and 2 level 3 vampires.  Not to mention their research ability.  Also, you don't have to wait til he walks back from a battle to get him back to work.  Nope, they can teleport themselves.

Also, lately I've been training imps in rotations.  Train maybe 2 - 3 imps til they're level 3.. move them to digging and grab 2-3 more level 1's.. once they're all to level 3, grab 1-2 at a time and train them to 10, once they hit 10, they won't keep training, imps dont sleep or eat.. so what do they do? Go right to work.. and teleport there, no less.

General Hint Pages
FAQ: Why don't I get monsters?
Hints, Tips & Techniques SET 1
Hints, Tips & Techniques SET 2
Hints, Tips & Techniques SET 3
Hints, Tips & Techniques SET 4

Dungeon Keeper Walkthrough

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