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Dungeon Keeper Hints



lord_kabal@mindspring.com
Hello! Lord Kabal, Expert gamer (A Bit gloaty? Maybe... yes, maybe...) Anyway, here's some great tips for Dungeon keeper.

1) Tunnel... A lot, and early. Make several, yes, SEVERAL average sized rooms early off. This helps if you know where your foe will be headed next and how much time you have before...

2) ...You have to reinforce your walls. After all, you don't want to make it TOO easy on your fellow keepers and your most hated heros, do you?

3) In regard to tip one, use that Evil Eye! Use it! I'm not kidding, in levels that are new to you, this can be the difference between making a huge and effective dungeon and tunneling into a nice, quiet, high-level Samuri-infested lake while you have 10 imps and a weak little warlock.

4) Also in regard to tip one, make your rooms an even size, and always (Let me emphisize this by waving this sword around... *Always*) try to make your rooms either rectangular or square (Rooms that are not can have nearly half of their efficiency wiped away, given the right situation).

5)Train your creatures. It doesn't matter much if you have 52 first level warlocks, a couple of well placed tenth-level bile demons can wipe them out in minutes. Training creatures also increases their efficiency in the workplace by quite a bit. If you're not in a hurry, make sure to train your warlocks to about level three or more before sending them to the library, that way, their poor, soft eyes will be hardened by the auto-maces in the training room, and they can research harder (And you'll save a lot on eyedrops, too.....that was a joke; you can laugh now). You can also apply this to the hard-working fellows in the workshop, the more experience they have, the better they work.

6)Many rooms work better than one large room. A good room size is 25 squares (5x5), and this is most applicable for the workshop. Truely, this will better these rooms threefold. The best results come from using this technique with the Lair and the Workshop.

Another good hint that can save some time on DK is to take advantage of your ability to possess creatures. Sometimes this is the only way to get to an enemy Dungeon Heart and create chaos for your foes, especially if you just happen to have a 10th level vampire. Keep in mind, though, that it's best to do this with monsters possessing the health ability, such as the Dragon. (I still reccomend a High-level vampire for this, for they are relatively fast and have many weapons at your disposal. Hell hounds are a good choice, too, due to their massive speed and flame breath weapon. Note that I'm talking about running into an enemy dungeon and killing it. For defending, possess hell hounds [just gotta love those pooches] or dragons [those guys are tanks, and GREAT Fighters at high levels] and kill some heros)

Another good tactic is to possess dragons and hell hounds right away in a battle because the computer directs them to use their breath weapons in bursts, while they are capable of using them continuously.


General Hint Pages
FAQ: Why don't I get monsters?
Hints, Tips & Techniques SET 1
Hints, Tips & Techniques SET 2
Hints, Tips & Techniques SET 3
Hints, Tips & Techniques SET 4

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