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Chance Games In RPGs
In a tavern every shady character has a dagger close to their breast. They don't hold a flavorful candle to the barkeep who is skilled with cards and dice, holding the keys for the player's fortunes. Here's how to enchant your game with dice and decks, as well as a card game made for RPGs!
Dungeon Master Preparation Pitfalls
You're a dungeon master. The next session is very soon but you're too busy to prepare it. Maybe this is you or maybe you just prep a lot of tabletop role-playing games. Here's a small list of things to keep in mind that will save you time and effort while enhancing your game.
Constructing a Contradictory Character
Our own personality is the easiest to role-play. A great advantage of role-playing games is that we may explore other aspects of humanity instead of only those we portray all the time. One method to do that is by playing characters opposed to ourselves. Here's an easy way to make them.
Role-Playing for Personal Evolution
Why do we role-play? Is fun the only reason? If you've ever been asked or wondered then this article is for you. A great deal of personal growth comes from role-playing. Here's four benefits which are not as easy to come by through any other medium.
Coping With Dungeon Master Burnout
Surely every DM has felt game-haltingly bored at some time or other. When this happens it is like a big warning sign to your group saying "this is a chore." How do you manage it? Will it always be like this? Here's some advice on how to bring fun back to your games.
Character Knowledge and Metagaming
Have you tried asking people what metagaming is just to be told a long story and still have little understanding of the term? Did you ever wish someone would give you a straight-out definition? Maybe you're looking for a short article explaining it now. Here I am, and here it is.
Sniffing Out a Railroaded Plot
The bartender. Their patron. Maybe even the cat. One of these creatures is inexplicably invulnerable. Inexplicably in the game world anyway. Outside the game it's called railroading. In different ways it haunts game tables all over. Here's how to tell if your adventure is on rails or not.
Feeling Out an RPG Group
Joining a new gamer group? Enthusiasm for the game isn't sufficient if the group itself isn't in line with what you enjoy. There are many things to think about when choosing whether or not to join. Here's four criteria you can use to test drive that new RPG group.
The Truth About Dice
Dice have no heart. They can be cruel or they can be kind. What are their intentions and how do they line up to yours? What could probability possibly have to do with dice? There is 'magic' when it comes to rolling dice but where it stems from may surprise you.
Weaving Event Based Plot Arcs
Where are your players now? Will they know what's coming next? What should you foreshadow? Do their actions impact the story at all? If you've wondered these questions as a game master then this article is for you. Organize your plot hooks and arcs using this tried-and-true technique.
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