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Archive by Date | Archive by Article Title
Homebrewing Creatures, Abilities and Rules
The rules don't account for every eventuality. GMs all over add, bend and break rules all the time. Those rules which remain consistent from session to session may come in the form of monsters or new abilities. Here's what you need to do before making your own creatures, abilities or house rules.
Player Characters Becoming Dungeon Masters
You've been playing for enough time to feel that you'd be more happy behind the DM screen. Whether that's one game or a more than a year's worth varies with the individual. Not sure about what all that change entails? It takes less than you might think.
RPG Adventure: The Way of the Silent
Deep within the desert, a dark and wicked secret awaits. Some say it's the gold of a long lost king but others say even rarer relics are to be found. A few circles even talk about a forgotten shrine with enough power left within to make you immortal. Here's an adventure for your players.
Easy to Role-Play Character Flaws
You've got a need to role-play. Not just anything, either -- you want to role-play a daring hero. They've got might, wit, and an incredible loathing for... "Spiders! Ahh! Get it away!!!" Here's some quick and easy character flaws for your next session (including phobias).
Solo Adventuring In RPG Campaigns
What's it like gaming with a small group? More precisely, what's it like gaming with one player and one DM? I've had the chance to play and run this type of game many times and I can tell you, it's got ups and downs. Precisely which ups and downs are what this article describes.
NPC Cohorts and Hired Hands
Your party lacks a healer and they hit the bar at the next town. Who is available to hire? More importantly, who will decide what they will do in combat? Many concerns arise when the characters adopt a cohort or take on hired help. Here's what you need to know.
Influence and Control During RPGs
The other players may frustrate you, as well as calls made by the GM, but there's a big difference between what's within your control and what isn't. Don't try to force the game into what you want it to be. This article shows you what you can do about irritating GM calls and obnoxious players.
Searching For The Perfect RPG
Beauty is in the eye of the beholder and RPGs aren't any different. The perfect RPG for you probably won't be the perfect one for me. When you find the best one for you and your group all others will pale by comparison. Here's a few key differences to get you started.
Four Essential Play-by-Internet Rules
Grab your rulebook. Finish your character sheet. Ready your keyboard! Role-playing games have taken to the internet so now we can game with people all over the world, on our own time. New problems arise with asynchronous gaming – here's how to keep those issues from affecting you.
Characters Spreading Themselves Too Thin
There's no "I" in team. Adventuring parties generally consist of more than one or two people for good reason. Through diversification, the whole becomes greater than the sum of it's parts. Here is a rundown of why that happens.
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