You Are The DirectorWhen you start Poser, you will be in the Pose Room. This is where you will build your scene. Poser calls the picture you are creating a scene. Why? In most 3D applications, including Poser, you view your artwork as if you were looking through a camera. These Poser cameras work like real-world movie cameras and have similar names such as main, auxiliary, posing, face and dolly. Because your point of view is through a camera lens, you call the image you are creating a scene. Working in a 3D application is like being a movie director.
Unlike 2D art where you are painting on a real-world or digital canvas and you only have that one view or picture to work with, when you work in Poser, you have many cameras and therefore many possible pictures to create. The view through each camera will give you a completely new canvas. Poser allows you to view up to four cameras at one time. Also, you can use the Camera Controls to drag and rotate the Poser cameras into any position you want so the number of 3D scenes that you can create is almost limitless. If the built-in cameras are not just what you need, you can create your own.
So, in the Pose Room is where you will set the cameras and create your scene. You will do this by posing digital humans and characters of all kinds, as well as props, in the scene. Poser has a large number of ready-to-use posable characters and props, called Content, in its eight libraries. You can also place a background image for your scene. This image can be as simple as a photograph of your favorite spot on the beach or as elaborate as a movie matte painting. Also, you will set the lighting, much as you would on a movie set. In fact, many 3D artists consider the lighting the most important part of the scene.
Many Scenes Make An AnimationYou can use Poser to create 3D animations. Think of an animation as a group of static scenes put together to create the illusion of movement. Creating an animation in Poser is much like creating an animation in 2D animation programs such as Flash R. First, you will create several scenes to be used as keyframes that set the major points along the animation. For example, you might have three scenes of a bug crawling up the wall. In your first scene, your bug is on the floor. In the second scene, he is half way up the wall and in the third scene he is almost to the ceiling. When you place these scenes along the Poser timeline, Poser will generate the frames that fall in between (tweening) and in the finished animation, you will see the bug crawl up the entire wall. The big difference when working with 3D animations is that your bug can move within 3D space. So he can do more than crawl up the flat wall. He can also grow wings and fly around the room in 3D. You can even export your animations as Flash SWF files for your website.
e frontier screen shots used by permission of e frontier America, Inc. and e frontier, Inc. Poser, Shade, Manga Studio, MotionArtist are trademarks or registered trademarks of e frontier America, Inc. and e frontier, Inc.