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g Role Playing Games Site
Jay Shaffstall
BellaOnline's Role Playing Games Editor

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GM Advice

Learn tricks to help make your game easier to run, more entertaining for your players, or both.

Alternatives To Meeting In A Tavern star
Are your players too used to the standard campaign opening, "You all meet in a tavern"? Try spicing up your next campaign with some new ideas.

How Many Players Is Just Right? star
How many players should you try to get for a game? The right answer depends a lot on the game you're playing and your players. Read more for a discussion of some of the factors that go into picking the number of players for your group.

How To Create An RPG Campaign Web Site star
Have a great campaign you're running that you want to share with the world? Creating a web site for it is a great way to do that. We'll look at free tools you can use without being a techie.

On The Fly Role Playing, How Much Preparation Do You Need? star
Tired of spending hours preparing an adventure, only to have your players bypass half of it and send the plot in different directions than you'd planned? Read this for an alternative approach.

Role Playing Scenarios With A Twist star
Are you tired of your players predicting all your plot twists? Here's how to catch them unprepared and truly surprise them.

Running One-Shot Adventures star
Not quite ready to run your next big campaign yet? Try giving a one-shot adventure a try. We'll talk about how to tailor an adventure to be completed in a single session.

Splitting the Party, Tips for GMs star
The time comes in any adventure where the PCs are divided on what to do next. And rather than hash it out between them and come up with a consensus, inevitably they'll decide to do their own things. Here's how to handle it.

Time Travel Rules For RPGs star
Want to run a time travel game? The time travel rules you pick can make or break your game. We'll look at some decisions you'll have to make.

Using Riddles In RPGs star
Riddles have a long history in fantastical fiction, but working them into role playing games can be tricky. I'll talk about some things to be careful of, and ways to make sure your players don't get (too) frustrated.

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